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v0.1.1 - Beta
July 07, 2022 minor
- Allow Box2D bodies inside composite items. Must uncheck composite’s automatic resize.
Editor
- Fixed polygon entities dimensions
- Fixed common crash in Auto Tiles Plugin
- Fixed import Spine animations exported in compatibility mode
- Add support to path as atlas region name
- Hide
white-pixel
resource because mandatory - Check updates for Snapshot builds
- Sprite Sheet to Animation splitter
- Improve lights follower
Runtime
- [BREAK CHANGE] Improve
ActionEventListener
withentity
parameter - Update Typing Label to
1.3.0
v0.1.0 - Beta
May 13, 2022 major
- [BREAK CHANGE] Update Project version to
1.0.0
- Extensions are completely detached from base runtime
- Custom Variables are stored in JSON format
- Support Spine’s Skins
- Particle Effects auto start flag
- Add support to Bitmap Fonts (.fnt)
- Add support to TinyVG (.tvg)
- Add support for global scene shader
- Bug fixes and stability improvements (as usual…)
Editor
- New polygons management with open-ended shapes
- Fully undecorated in Windows OS and macOS
- Better UI
- Use ANGLE GLES 2.0 instead of OpenGL 3+
- Implement new Shader Management
- Update LWJGL to 3.3.1
- Update to Java 17
Runtime
- Rework Assets management
- Implement
TextureArrayCpuPolygonSpriteBatch
andTextureArrayPolygonSpriteBatch
(For GLES 2.0) - Fix Particle Effects Memory leaks
v0.0.8 - Public Alpha
January 16, 2022 major
- [BREAK CHANGE] Rework runtime code, replaced Ashley ECS with Artemis-odb
- [BREAK CHANGE] Update Spine support to
4.0.18.1
- [BREAK CHANGE] Update Talos VFX support to
1.4.0
- [BREAK CHANGE] Use new libGDX atlas packing format by default
- Update libGDX to 1.10.1-SNAPSHOT
- Support mono space fonts
- Support Circle shapes for physics bodies
Editor
- Update LWJGL to 3.3.0
- Add FPS Limit in Settings
- Add Normal Map resource filter
- Add automatically center origin
- Restyle Atlas Packing Dialog
- Many bug fixes and performance improvements
Runtime
- Split Typing Label into its own extension
- Support artemis serialization
- Add
SceneConfiguration#addTagTransmuter
v0.0.7 - Public Alpha
July 31, 2021 major
- [BREAK CHANGE] Spine and Sprite animations are now packed into same main atlas pack
- [BREAK CHANGE] Update Project version to
0.2.0
- Experimental support to Normal Mapping in lights:
- Simple Images
- Spine Animations
- Add light
intensity
- Add Physics Sensors
Editor
- Use Distance Field fonts for GUI
- Add Editor performance settings (MSAA, OpenGL 3)
- Add multiple atlas packing settings
- Add Import libGDX atlas format
- Improve
Resources
Panel UI/UX (Multiple selection/delete) - Huge improvements to Tiled Plugin:
- Sprite and Spine animated Tiles
- UI improvements and general refactoring
- Split Tile Set image into single tiles (
Resources -> Import Tile Set
) - Drop multiple tiles at once
- Sort tiles with drag and drop
- Experimental Auto Tiling drawing
- Improve jpackage releases
- Update to Java 16
- Many bug fixes
Runtime
- Fix Lights positioning issues
- Cone Lights direction can be changed with
TransformComponent#rotation
v0.0.6 - Public Alpha
April 12, 2021 major
- Update libGDX to 1.10.0
- Add flipX and flipY flag
- Experimental support to pseudo3d lights
Editor
- Sort resources alphabetically
- Add Z-Index controls in
Items Tree
- Add
Save Project as
- Add link scale X/Y properties
- Add option to scale GUI (
Settings -> General -> UI Scale Density
) - Add multiple selection to
Tags
panel - Add Import/Export Library Actions
- Use F10 key to open Console and F11 key to toggle full screen
- Set minimum OpenGL version to 3.2
- Stability improvements
Runtime
- Support rendering composites to FBO + FBOs stacking
- Fix Hdpi/Retina rendering
- Included updated box2dLights dependence into runtime code
v0.0.5 - Public Alpha
February 23, 2021 minor
Release to switch from Bintray/jCenter to Sonatype/Maven Central
- Runtime performance improvements
- Update libGDX to 1.9.14
- Update Ashley to 1.7.4
v0.0.4 - Public Alpha
February 02, 2021 major
- Add support to Talos Particles VFX
- Add Sticky Notes feature
- Add GL Profiler in Performance plugin
- Add smooth camera pan
- Add panning camera with scroll gesture
- Add support to custom shader uniforms
- Add basic support to screen-reading shaders
- Add
Resources
menu:- Add Create Placeholder
- Add Create Perlin Noise textures
- Add colorful
Console
GUI to show debug logs - Add hide GUI with F12 button
- Update HyperLap2D project version to 0.1.1
- Update libGDX to 1.9.13
- Fixed some memory leaks and NPEs
- Improve overall object transforming and support Labels
- Improved UI with tons of new animations
- Improved Code Editor style
v0.0.3 - Public Alpha
October 31, 2020 major
- Fixed bright lights on some GPUs
- Fixed undo\redo when creating new objects
- Fixed common crashes with Tiled plugin
- Improved Tiled plugin with undo\redo commands
- Improved Plugin APIs
- Improved normal followers style with animated dashed lines
- Improved Graph Node Editor output format: replaced JSONObjects with libGDX Json
- Improved Open/Save dialogs: replaced VisUI with native dialogs
- Add async texture packing operation
- Extend Node Graph Editor:
- Add custom parameters
- Add custom events
- Add custom key bindings
- Add custom exception handler with stacktrace info
- Add automatic check for updates
- General bug fix
v0.0.2 - Public Alpha
October 12, 2020 major
- Support to Typing Labels
- Experimental Code Editor for:
- Typing Labels
- GLSL Fragment shaders
- Experimental Node Graph Editor for:
- Create complex actions
- Actions Library
- Animations and UI/UX enhancements
- Better cursor management
- Track total time spent using HyperLap2D
- Enable Origin transformation for any object
- Improve editor performance
- Fix many bugs and possible NPE across Editor and Plugins
- Update all dependencies to latest version
v0.0.1 - Public Alpha
August 06, 2020 major
- Initial public alpha release