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HyperLap2D efficiently manages project assets by packing them into texture atlases. This reduces the number of draw calls and optimizes performance for your game.

Texture Atlases

By default, all images and animations are stored in the Main Pack. However, you can organize assets into multiple specific atlases to manage memory and loading times more effectively.

Organizing Assets

The atlas management interface is split into two sections: one for Images and one for Animations.

image-atlases

animations-atlases

Every time you modify atlas assignments, navigate to Resources -> Repack Assets to regenerate the internal texture atlases.


Folder Organization

Assigning textures to specific atlases also helps organize your Resources Panel. When an image is moved out of the Main Pack into a custom atlas, it appears inside a folder within the editor UI.

resources-folder


Generators & Import Tools

HyperLap2D includes built-in tools to generate assets or split existing ones directly within the editor.

Placeholder and Noise

You can generate basic assets without leaving the editor:

Placeholder Generator Noise Generator
placeholder noise

Sprite Sheet Cutter

If you have a sprite sheet organized in a uniform grid, you can use the Sprite Sheet Cutter to import it.

spritesheet-cutter

  1. Select your sprite sheet file.
  2. Define the Sprite Width and Sprite Height in pixels.
  3. Click Import.

The tool automatically splits the large PNG into individual resources. This is necessary because HyperLap2D will eventually repack these individual frames into its own optimized atlases alongside other project assets.