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HyperLap2D provides a set of specialized tools to create, manipulate, and configure entities within your scene. Each tool has a specific purpose and a set of properties that define the behavior and appearance of the selected items.

General Properties

Regardless of the tool selected, most entities share a common set of base properties:

Additional Components

The Additional Components dropdown allows you to extend an entity’s functionality by attaching specialized logic or physical properties.

additional-components


Selection Tool

tool-select

The Selection Tool is the default interaction mode. It is used to select entities in the Sandbox and edit their properties in the side panel.

tool-select-prop

When an entity (like a Sprite Animation) is selected:


Transform Tool

tool-transform

The Transform Tool provides visual handles in the Sandbox to manipulate an object’s dimensions and orientation.

tool-transform-prop


Polygon Tool

tool-polygon

The Polygon Tool allows for the creation of custom shapes and meshes. This is particularly useful for complex collision bounds or custom-rendered areas.

tool-polygon-prop


Text Tool

tool-text

The Text Tool is used to create and manage labels (Labels/UI text) within your compositions.

tool-text-prop


Lights Tool

tool-lights

The Lights Tool is used to place Point and Cone lights to create dynamic lighting and shadows.

For a detailed guide on how to configure ambient light, shadow casting, and light-specific properties, please refer to the Dynamic Lights documentation.